Generally agree with the structure; people can debate about the breakpoints (e.g., whether Solo should kick in at 2400 or somewhere else), but directionally seems logical to me.
I would say though that perhaps it's better to not be "pure" Solo at the high end, but "almost" solo. If the goal is to encourage playing for first and discourage playing for second, I think all we need to do is to make 2nd place lose a token amount of points, but it does not need to lose equally as 4th place. By making 4th the same as 2nd and 3rd, I think we discourage aggression in the early game in the race to take out a side player since everyone wants to avoid being last, and that early aggression is an exciting part of high level FFA. Therefore, I think 4th should still lose more points than 2nd and 3rd, and 2nd just need to lose points as well instead of gaining a small amount, and psychologically I think the expectation of losing a token amount of points by not getting 1st will help motivate for playing for 1st, while the larger loss from 4th will continue to motivate early aggression to take out a side player.
Not sure how that plugs into the formula, but for 2400+, I propose something like +4, -1, -1, and -2.
continuing the topic of reuniting Solo and FFA (https://www.chess.com/clubs/forum/view/ffa-solo-simplify-the-game), I propose option for how to do this: SFA (Solo-for-All). the main principles that it contains are:
1. the FFA rating system is well suited for players with a rating up to 2300. it allows to quickly climb to the top if have the necessary skills, is friendly for beginners, since there are 2-3 winners in the game, and is also popular among most players
2. the Solo rating system is appropriate for high-level players over 2300. it allows to concentrate on playing for 1st (FFA, due to the presence of a disadvantageous 4th, distorts the game for 1st)
3. in contrast to the WTA system (FFA turning into Solo according to the rating border), it has pretty smooth transitions, allowing to get used to the new point distribution per game
here is SFA equation: x1 = -0.5 * (tanh(0.01* (x - 1800)) - 1.0) ; x2 = 0.5 * (tanh(0.01* (x - 2300)) + 1.0) for rating change 3+x2 x1-1.33*x2 -x1-1.33*x2 -3+1.66*x2. here's FFA equation: x=-0.5 * (tanh(0.0036* (x - 1800)) - 1.2) for rating change 3 x -x -3 (for those who want to experiment with functions: http://fooplot.com)
as can see, for players under 2200, almost nothing has changed, players with an average rating 1200-1700 in games play in FFA (31-1-3), 1900-2200 in modern FFA (300-3), 1700-1900 get used to 2nd = 3rd. top players 2500+ play in Solo (4 -1.33 -1.33 -1.33), 2200-2500 get used to playing for the 1st, not looking back with fear at the 4th
what do you think about SFA? do you think should correct anything in this system? if you have any alternative specific (function) suggestions?