Speaking in Styles - Fundamentals of CSS for Web Designers 2009 (Malestrom)下载

weixin_39822095 2020-10-30 11:00:47
Speaking in Styles targets Web designers, aiming to help them learn the "language" that will be used to take their vision from the static comp to the live Internet. Many designers think that CSS is code, and that it's too hard to learn. Jason takes an approach to CSS that breaks it down around commo
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Machine learning is often used to build predictive models by extracting patterns from large datasets. These models are used in predictive data analytics applications including price prediction, risk assessment, predicting customer behavior, and document classification. This introductory textbook offers a detailed and focused treatment of the most important machine learning approaches used in predictive data analytics, covering both theoretical concepts and practical applications. Technical and mathematical material is augmented with explanatory worked examples, and case studies illustrate the application of these models in the broader business context. After discussing the trajectory from data to insight to decision, the book describes four approaches to machine learning: information-based learning, similarity-based learning, probability-based learning, and error-based learning. Each of these approaches is introduced by a nontechnical explanation of the underlying concept, followed by mathematical models and algorithms illustrated by detailed worked examples. Finally, the book considers techniques for evaluating prediction models and offers two case studies that describe specific data analytics projects through each phase of development, from formulating the business problem to implementation of the analytics solution. The book, informed by the authors' many years of teaching machine learning, and working on predictive data analytics projects, is suitable for use by undergraduates in computer science, engineering, mathematics, or statistics; by graduate students in disciplines with applications for predictive data analytics; and as a reference for professionals. Table of Contents Chapter 1 Machine Learning for Predictive Data Analytics Chapter 2 Data to Insights to Decisions Chapter 3 Data Exploration Chapter 4 Information-based Learning Chapter 5 Similarity-based Learning Chapter 6 Probability-based Learning Chapter 7 Error-based Learning Chapter 8 Evaluation Chapter 9 Case Study: Customer Churn Chapter 10 Case Study: Galaxy Classification Chapter 11 The Art of Machine Learning for Predictive Data Analytics Appendix A Descriptive Statistics and Data Visualization for Machine Learning Appendix B Introduction to Probability for Machine Learning Appendix C Differentiation Techniques for Machine Learning
Book Description Updated for OS X 10.9 Mavericks, iOS 7, and Xcode 5 Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple’s iOS and OS X platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language. This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study. This edition has been fully updated to incorporate new Objective-C features and technologies introduced with Xcode 5, iOS 7, and Mac OS X Mavericks. “The best book on any programming language that I’ve ever read. If you want to learn Objective-C, buy it.”–Calvin Wolcott “An excellent resource for a new programmer who wants to learn Objective-C as their first programming language–a woefully underserved market.”–Pat Hughes Table of Contents Chapter 1. Introduction Part I: The Objective-C Language Chapter 2. Programming in Objective-C Chapter 3. Classes, Objects, and Methods Chapter 4. Data Types and Expressions Chapter 5. Program Looping Chapter 6. Making Decisions Chapter 7. More on Classes Chapter 8. Inheritance Chapter 9. Polymorphism, Dynamic Typing, and Dynamic Binding Chapter 10. More on Variables and Data Types Chapter 11. Categories and Protocols Chapter 12. The Preprocessor Chapter 13. Underlying C Language Features Part II: The Foundation Framework Chapter 14. Introduction to the Foundation Framework Chapter 15. Numbers, Strings, and Collections Chapter 16. Working with Files Chapter 17. Memory Management and Automatic Reference Counting (ARC) Chapter 18. Copying Objects Chapter 19. Archiving Part III: Cocoa, Cocoa Touch, and the iOS SDK Chapter 20. Introduction to Cocoa and Cocoa Touch Chapter 21. Writing iOS Applications Appendixes Appendix A. Glossary Appendix B. Address Book Program Source Code Book Details Paperback: 576 pages Publisher: Addison-Wesley Professional; 6th Edition (December 2013) Language: English ISBN-10: 0321967607 ISBN-13: 978-0321967602
Paperback: 270 pages Publisher: Packt Publishing - ebooks Account (January 30, 2016) Language: English ISBN-10: 1784399787 ISBN-13: 978-1784399788 Key Features Extract data from any source to perform real time analytics. Full of techniques and examples to help you crawl websites and extract data within hours. A hands-on guide to web scraping and crawling with real-life problems and solutions Book Description This book covers the long awaited Scrapy v 1.0 that empowers you to extract useful data from virtually any source with very little effort. It starts off by explaining the fundamentals of Scrapy framework, followed by a thorough description of how to extract data from any source, clean it up, shape it as per your requirement using Python and 3rd party APIs. Next you will be familiarised with the process of storing the scrapped data in databases as well as search engines and performing real time analytics on them with Spark Streaming. By the end of this book, you will perfect the art of scarping data for your applications with ease What you will learn Understand HTML pages and write XPath to extract the data you need Write Scrapy spiders with simple Python and do web crawls Push your data into any database, search engine or analytics system Configure your spider to download files, images and use proxies Create efficient pipelines that shape data in precisely the form you want Use Twisted Asynchronous API to process hundreds of items concurrently Make your crawler super-fast by learning how to tune Scrapy's performance Perform large scale distributed crawls with scrapyd and scrapinghub
Professional Android 4 Application Development – Wrox Developers, build mobile Android apps using Android 4 The fast-growing popularity of Android smartphones and tablets creates a huge opportunities for developers. If you’re an experienced developer, you can start creating robust mobile Android apps right away with this professional guide to Android 4 applicationdevelopment. Written by one of Google’s lead Android developer advocates, this practical book walks you through a series of hands-on projects that illustrate the features of the Android SDK. That includes all the new APIs introduced in Android 3 and 4, including building for tablets, using the Action Bar, Wi-Fi Direct, NFC Beam, and more. Shows experienced developers how to create mobile applications for Android smartphones and tablets Revised and expanded to cover all the Android SDK releases including Android 4.0 (Ice Cream Sandwich), including all updated APIs, and the latest changes to the Android platform. Explains new and enhanced features such as drag and drop, fragments, the action bar, enhanced multitouch support, new environmental sensor support, major improvements to the animation framework, and a range of new communications techniques including NFC and Wi-Fi direct. Provides practical guidance on publishing and marketing your applications, best practices for user experience, and more This book helps you learn to master the design, lifecycle, and UI of an Android app through practical exercises, which you can then use as a basis for developing your own Android apps. From the Back Cover Build unique smartphone and tablet applications with Android 4 Written by an Android authority, this up-to-date resource is an ideal guide to building mobile apps using the Android 4 SDK. It provides in-depth coverage, showing experienced Android developers how to take full advantage of new features, while covering the fundamentals that novice developers need to get started. Serving as a hands-on guide to building mobile apps using Android, the book walks you through a series of increasingly sophisticated projects, each introducing a new Android platform feature and highlighting the techniques and best practices that will help you write compelling Android apps. Professional Android 4 Application Development: Provides an in-depth look at the Android application components and their lifecycles Explores Android UI metaphors, design philosophies, and UI APIs to create compelling user interfaces for phones, tablets, and TVs Introduces techniques for creating map-based applications and using location-based services Looks at how to create background services, Notifications, and Cloud To Device Messaging Demonstrates how to create dynamic and interactive home screen Widgets and Live Wallpaper Explores hardware and communication APIs, including Bluetooth, telephony, WiFi Direct, and NFC Beam Examines the use of the camera and hardware sensors Details the new animation framework and other user experience enhancements, including drag and drop, the Action Bar, and Fragments Includes a new chapter on publishing your apps Introduces the License Verification and In App Billing Services Table of Contents Chapter 1. Hello, Android Chapter 2. Getting Started Chapter 3. Creating Applications and Activities Chapter 4. Building User Interfaces Chapter 5. Intents and Broadcast Receivers Chapter 6. Using Internet Resources Chapter 7. Files, Saving State, and Preferences Chapter 8. Databases and Content Providers Chapter 9. Working in the Background Chapter 10. Expanding the User Experience Chapter 11. Advanced User Experience Chapter 12. Hardware Sensors Chapter 13. Maps, Geocoding, and Location-Based Services Chapter 14. Invading the Home Screen Chapter 15. Audio, Video, and Using the Camera Chapter 16. Bluetooth, NFC, Networks, and Wi-Fi Chapter 17. Telephony and SMS Chapter 18. Advanced Android Development Chapter 19. Monetizing, Promoting, and Distributing Applications Book Details Professional Android 4 Application Development Paperback: 864 pages Publisher: Wrox; 3rd Edition (May 2012) Language: English ISBN-10: 1118102274 ISBN-13: 978-1118102275 File Format: PDF

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